The game is based upon the Das Schwarze Auge rules system, and the graphics are generated using the Nebula Device graphics engine developed by Radon Labs. The player begins the game by building a starting character. There are a total of twenty character classes from which to choose, with many familiar RPG staples such as "tanks" or unusual classes like Dwarven prospectors. Each of the races can only choose from a subset of the classes. Thus an Elf can be either a ranger, fighter, or spellweaver. The classes are not restricted as to what weapons they can use, although they have different starting skill levels .
There are eight primary attributes, and these are combined together to set the base level for various skills. The skills are grouped together into five talent pools with five skills in each. As the game progresses, the character gains experience points, which can be used to learn new skills, improve existing skills, increase attributes, learn spells, or gain special combat abilities. However, all new spells, skills or special combat abilities must also be purchased from a suitable NPC. During the game, the characters can learn various alchemical, archery and blacksmith recipes, then assemble materials to make potions, bows, arrows, lockpicks, and so forth.
Spell casting in Drakensang is based on Astral Energy (AE). Each character has a certain amount of AE that can be used to cast spells, with the cost in AE dependent on the spell's power setting. Each player gradually recovers AE, which can also be replenished by using potions. When a player's AE draws low, the spell power level can be reduced to compensate. The effectiveness of each spell depends on its power level and other factors.
When the game begins, you start with only your main character. Based on the outcome of conversations, additional NPCs can be recruited to join your troupe as the game progresses. The game allows players to create a party with up to four characters. Combat in Drakensang is evaluated as a sequence of turns that are executed in real time. The player has the option to pause the combat then issue orders to the party members for one or more successive turns. Each activity costs a number of action points that are deducted from the total for the character. The evaluation of various actions are displayed in a console that can be viewed by the player. When a character sustains wounds from combat, each wound must be dealt with individually, either with bandages or by magic spells or potions of healing.
Drakensang: The Dark Eye Download Minimum System Requirements
* Windows® XP/Vista
* Pentium® IV 2.4 GHz or larger processor
* 2 GB RAM